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        <published>2006-02-23T17:36:33+01:00</published>
        <updated>2006-05-16T08:54:15Z</updated>
        <summary>The leading supplier of AI middleware to the video game industry May 16, 2006 Lionhead Studios to use Kynapse in Fable 2Lionhead Studios have licensed Kynapse for use in Fable 2, the much anticipated sequel to one of the highest...</summary>
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            <name>Kynogon</name>
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<div xmlns="http://www.w3.org/1999/xhtml"><p class="style1" align="left"><span style="color: #ff6600;"><span style="FONT-SIZE: 16pt; COLOR: #ff6600"><strong>The leading supplier of AI middleware to the video game industry</strong></span></span></p>

<p class="style1"><em><span style="color: #806850;"><strong><br />May 29, 2006</strong> </span></em><a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_A2M_060529.pdf" target="_&quot;blank&quot;"><span style="FONT-SIZE: 1.1em"><strong>Artificial Mind and Movement selects Kynapse for a next generation title</strong></span></a><br />Artificial Mind and Movement (A2M) announced that Kynapse will be a central component of the newly restructured production chain for A2M's next generation of games. With over 280 employees, A2M is the largest independent video game developer in Canada. It specializes in action and adventure games. A2M works in partnership with top-tier video game publishers and licensors such as Sony, Disney, Warner Bros., Universal, Take2, Ubisoft, Midway and THQ. A2M has developed and released over 30 games including original titles and sold over 10 million of copies worldwide. A2M's best known titles include Scooby Doo, Monsters Inc. and Kim Possible.</p>

<p class="style1"><em><span style="color: #806850;"><strong><br />May 16, 2006</strong> </span></em><a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Fable2_060510.pdf" target="_&quot;blank&quot;"><span style="FONT-SIZE: 1.1em"><strong>Lionhead Studios to use Kynapse in Fable 2</strong></span></a><br />Lionhead Studios have licensed Kynapse for use in Fable 2, the much anticipated sequel to one of the highest selling Xbox titles of all time. Fable 2 will be released on the Xbox360 platform.</p>

<p class="style1"><em><span style="color: #806850;"><strong>May 16, 2006</strong> </span></em><a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_MAK_060415.pdf" target="_&quot;blank&quot;"><span style="FONT-SIZE: 1.1em"><strong>MÄK Technologies and Kynogon announce strategic alliance</strong></span></a><br />Both companies have signed a partnership agreement to integrate the advanced AI capabilities of Kynapse into VR-Forces, MÄK’s computer generated forces toolkit. VR-Forces &amp; Kynapse Plug-in will be demonstrated at ITEC (London, UK).</p>

<p class="style1"><em><span style="color: #806850;"><strong>May 15, 2006</strong> </span></em><a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Rheinmetall_060415.pdf" target="_&quot;blank&quot;"><span style="FONT-SIZE: 1.1em"><strong>Rheinmetall Defence chooses Kynapse</strong></span></a><br />Rheinmetall Defence, the Defence arm of Germany’s Rheinmetall Group, has licensed Kynapse to develop its new simulation applications.</p>

<p class="style1"><em><span style="color: #806850;"><strong>May 2006</strong> </span></em><a href="http://www.xbox.com/en-US/community/news/events/e32006/articles/crackdowninterview.htm" target="_&quot;blank&quot;"><span style="FONT-SIZE: 1.1em"><strong>Crackdown : Free roaming Nirvana</strong></span></a><br />Real Time Worlds and Microsoft Game Studios are teaming up to bring a new action-driving franchise to Xbox 360™.<br /><em>An interview with Dave Jones, Managing Director of Real Time Worlds<br />Xbox.com - E3 coverage</em></p>

<p class="style1"><strong><span style="color: #806850;"><em>May 2006</em></span> </strong><span style="FONT-SIZE: 1.1em"><a href="http://uk.gamespot.com/xbox360/action/aloneinthedark/news.html?sid=6148639" target="_&quot;blank&quot;"><strong>Alone in the Dark Impressions - Exclusive First Look</strong></a></span><br />The very first survival horror game series ever is looking to reinvent itself<br /><em>By Andrew Park, GameSpot<br />Posted May 2, 2006 3:13 am GMT</em><br /><span style="FONT-SIZE: 16pt"><br /><em><img height="2" src="http://kynogon.com/corporate/images/7.gif" width="675" border="0" /></em></span></p>

<p class="style1"><strong><span style="color: #806850;"><em>May 2006</em></span> <span style="font-size: 1.2em;">COME AND VISIT US AT ITEC - LONDON - UK (booth # 252)</span></strong><br /><a href="mailto:olivier.pujol@kynogon.com">olivier.pujol@kynogon.com</a> (+33 614 092 763) to book a meeting<br /><br /><img height="2" src="http://kynogon.com/corporate/images/7.gif" width="675" border="0" /></p>

<p class="style1"><strong><span style="color: #806850;"><em>May 2006</em></span> <span style="font-size: 1.2em;">COME AND VISIT US AT E3 - LOS ANGELES (booth # MR 153C)</span></strong><br /><a href="mailto:jacques.gaubil@kynogon.com">jacques.gaubil@kynogon.com</a> (+33 156 035 980) to book a meeting<br /><br /><img height="2" src="http://kynogon.com/corporate/images/7.gif" width="675" border="0" /></p>

<table cellspacing="0" cellpadding="5" width="675" bgcolor="#e1d8d9" border="0"><tbody><tr><td colspan="5"><p class="style1"><strong><span style="color: #806850;"><em>April 2006</em></span><span style="font-size: 1.2em;"> NEW DEMOS - PLAY OUR LATEST DEMOS</span></strong></p></td></tr>

<tr height="60"><td align="left" width="80"><p><strong>Large Crowd</strong><br /><br /><a href="http://kynogon.com/images-blog/Demos/LargeCrowdDemo.exe"><img height="74" src="http://kynogon.com/products/images/largecrowd.jpg" width="100" border="0" /></a> </p></td>

<td valign="middle" width="255"><p>1 000 characters wander in a city, dynamically avoiding each other.<br />They also avoid obstacles dynamically positioned by the player. Finally, an explosion makes them run away. (10,6 Mb)</p></td>

<td width="5"></td>

<td align="left" width="80"><p><strong>New York</strong><br /><br /><a href="http://kynogon.com/images-blog/Demos/NewYorkDemo.exe"><img height="74" src="http://kynogon.com/products/images/newyork.jpg" width="100" border="0" /></a> </p></td>

<td valign="middle" width="255"><p>Wherever you go in the city, you will see pedestrians and cars. They follow traffic rules. As the city is quite large, data is streamed at runtime to make sure the world is always alive around you. (12,8 Mb)</p></td></tr></tbody></table>

<p><span class="style1">For additional demos please visit our <a href="http://www.kynogon.com/products/demos/">demo page</a>.<br />It proposes 6 additional demos such as the body guards, the hide and shoot, etc.</span></p>

<p><img height="2" src="http://kynogon.com/corporate/images/7.gif" width="675" border="0" /></p>

<table cellpadding="10" width="675" bgcolor="#e1d8d9" border="0"><tbody><tr><td><center><iframe align="center" marginwidth="0" marginheight="0" src="http://www.vpod.tv/getContent.php/videoPlayer/00F14312-BF22-11DA-AA5D-A266D71C95F5" frameborder="no" width="330" scrolling="no" height="295"> </iframe></center></td>

<td><p class="style1"><strong><span style="color: #806850;font-size: 0.8em;"><em>March 2006</em></span><span style="font-size: 1.2em;"> GDC 2006</span></strong></p>

<p><span class="style1">Thanks to all of you who came and visited our booth at GDC. We hope you enjoyed our latest realtime demos.</span></p>

<p><span class="style1">These new demos will soon be available on this web site:<br />- <strong>Crowd</strong>: 1000 entities mutithreaded demo<br />- <strong>New York</strong>: traffic simulation on a large map including pedestrians and cars<br />- <strong>Realtime data streaming</strong><br />- <strong>3D Hierarchical pathfinding</strong><br /><br />If you missed us, we will attend <strong>E3 </strong>at Los Angeles<br />Hall : Concourse, Booth # MR 153C</span></p></td></tr></tbody></table><br /><p><img height="2" src="http://kynogon.com/corporate/images/7.gif" width="675" border="0" /> </p>

<p><span style="FONT-SIZE: 16pt"><strong>Kynogon latest Press Releases</strong> </span></p>

<table cellspacing="0" cellpadding="0" width="675" border="0"><tbody><tr><td><p><span class="style1"><em><strong>03-2006 </strong></em>: Kynapse A.I. gets smoothly integrated into <strong>Trinigy's Vision Engine - </strong><a href="http://kynogon.com/images-blog/Press_Release/Kynogon_Trinigy_PR_060316.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>01-2006</strong></em> : Kynogon joins SCEI's <strong>&quot;PLAYSTATION 3&quot;</strong> Tools &amp; Middleware program - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_PS3_060125.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>01-2006 </strong></em>: Kynapse 4.0 <strong>&quot;large scale A.I.&quot;</strong> now available - <a href="http://kynogon.com/images-blog/Documents/WPG3large_scale_ai.pdf" target="_&quot;blank&quot;">Large Scale AI</a></span></p>

<p><span class="style1"><em><strong>01-2006</strong></em> : Eden Games (Atari) applies Kynapse to <strong>&quot;Alone in the Dark&quot; </strong>next generation - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_AloneInTheDark_060111.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>01-2006 </strong></em>: Kynogon closes a <strong>US$ 3 millions</strong> financing round - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Finance_060103.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>12-2005</strong></em> : <strong>Pyro Studios</strong> selects Kynapse for their next generation title - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Pyro_051221.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>11-2005 </strong></em>: <strong>EADS NetCOS</strong> utilizes Kynapse to develop next generation simulations- <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_EADS_051128.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>11-2005 </strong></em>: <strong>Real Time Worlds </strong>applies Kynapse to <strong>Crackdown</strong>, their next generation free-roaming title - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_RTW_051102.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>09-2005</strong></em> : <strong>Ascaron </strong>utilizes Kynapse for its AAA RPG game: <strong>Sacred 2</strong> - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Ascaron_050927.pdf" target="_&quot;blank&quot;">PR</a></span></p>

<p><span class="style1"><em><strong>09-2005 </strong></em>: Kynapse lands on <strong>Planet Moon's Infected</strong> for PSP - <a href="http://kynogon.com/images-blog/Press_Release/Kynogon_PR_Majesco_050920.pdf" target="_&quot;blank&quot;">PR</a></span></p></td></tr></tbody></table>

<p><span style="font-size: 1.2em;">For more news, please visit our </span><a href="http://www.kynogon.com/corporate/press_room/"><span style="font-size: 1.2em;">Press Room</span></a></p></div>
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